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ACSCR: Number 194: Dark World Grimoire

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Now we have a special case. We have a card, that references an archetype, in this case “Dark World”, in its name and Visual Design and which’s effect even has to do something with the archetype, but that is obviously not intended to be played by said Archetype. It seems that the card has this connection to the archetype solely, because it revolves around discarding in some Way, even if this has absolutely nothing to do with how the archetype works. Do you want to read the forbidden Script? It will curse you.   So, what does “Dark World Grimoire” do? It works only if you discard monster(s), because you exceeded your hand size limit. Then you can target one of those monsters and Special Summon it. So, this Card deals with one of the most forgotten Mechanics of the Game: The hand size limit. If one player has more than 6 cards in his hand during his End Phase, he must discard till only 6 cards remain. This comes rarely in Play, because most Decks nowadays empty their entire Hand i...

ACSCR: Number 195: The Resolute Meklord Army

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Rounding out the bottom five of this List is another card from an 5Ds archetype, a trend that will not end here. What’s even more baffling is, that all 5D cards in the Worst Ten of this list are cards from Archetypes that were played by Villains of that series, in this case Aporia. And the card we are going to talk about, namely “The Resolute Meklord Army” has even more similarities to cards I already discussed. Like “Electromagnetic Shield” it provides underwhelming Battle Protection and conflicts with some Parts of its own Archetype and like “Temple of the Sun”, it was not even in the Anime. So, we are already not on a good start with this card and it will not get better from here on out. Granel's Arm Movement makes me a little bit uncomfortable “The Resolute Meklord Army” gives all your “Meklord Army” monsters in Attack Position Battle Protection, but negates their effects. On first evaluation this effect does not sound too bad, giving your monsters battle immunity by sacrif...

ACSCR: Number 196: Mask of DIspel

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Just put it out of it's misery, i think it don't even want to be here. The “Mask” series of Spell and Trap cards were played by Lumis and Umbra in the DM-Anime and revolved for the Most part around locking down or hurting your Opponent. Apart from their Anime Appearance is Mask of Restrict the only Card that people might remember from this series, because it was a highly competitive Card. It looks like it would eat "Mask of Dispel" for dinner It simply locks both Players out of Tribute Summons and the Fact that it doesn’t have any Activation Requirements or Drawbacks, makes it an excellent Floodgate and a Staple in any Format that has a Deck in it, that revolves around Tribute Summoning. This Card was especially good against Monarchs and played in most of the Side Decks when Monarchs were heavily Played. “Mask of Restrict” was so oppressive, that some Monarch Decks played Trap Eater, to directly counter it. Even today, “Mask of Restrict” sees some niche play agains...